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This commit is contained in:
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17
App.vue
17
App.vue
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<script>
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export default {
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onLaunch: function() {
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console.log('App Launch')
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},
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onShow: function() {
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console.log('App Show')
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},
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onHide: function() {
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console.log('App Hide')
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}
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}
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</script>
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<style>
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/*每个页面公共css */
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</style>
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20
index.html
20
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<script>
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var coverSupport = 'CSS' in window && typeof CSS.supports === 'function' && (CSS.supports('top: env(a)') ||
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CSS.supports('top: constant(a)'))
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document.write(
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'<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0' +
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(coverSupport ? ', viewport-fit=cover' : '') + '" />')
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</script>
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<title></title>
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<!--preload-links-->
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<!--app-context-->
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</head>
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<body>
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<div id="app"><!--app-html--></div>
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<script type="module" src="/main.js"></script>
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</body>
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</html>
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22
main.js
22
main.js
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import App from './App'
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// #ifndef VUE3
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import Vue from 'vue'
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import './uni.promisify.adaptor'
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Vue.config.productionTip = false
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App.mpType = 'app'
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const app = new Vue({
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...App
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})
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app.$mount()
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// #endif
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// #ifdef VUE3
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import { createSSRApp } from 'vue'
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export function createApp() {
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const app = createSSRApp(App)
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return {
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app
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}
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}
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// #endif
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{
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"name" : "canvas",
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"appid" : "__UNI__EBE2302",
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"description" : "",
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"versionName" : "1.0.0",
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"versionCode" : "100",
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"transformPx" : false,
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/* 5+App特有相关 */
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"app-plus" : {
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"usingComponents" : true,
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"nvueStyleCompiler" : "uni-app",
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"compilerVersion" : 3,
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"splashscreen" : {
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"alwaysShowBeforeRender" : true,
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"waiting" : true,
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"autoclose" : true,
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"delay" : 0
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},
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/* 模块配置 */
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"modules" : {},
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/* 应用发布信息 */
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"distribute" : {
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/* android打包配置 */
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"android" : {
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"permissions" : [
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"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
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"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
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"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
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"<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
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"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
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"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
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"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
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"<uses-permission android:name=\"android.permission.CAMERA\"/>",
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"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
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"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
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"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
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"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
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"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
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"<uses-feature android:name=\"android.hardware.camera\"/>",
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"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
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]
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},
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/* ios打包配置 */
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"ios" : {},
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/* SDK配置 */
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"sdkConfigs" : {}
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}
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},
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/* 快应用特有相关 */
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"quickapp" : {},
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/* 小程序特有相关 */
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"mp-weixin" : {
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"appid" : "wx5c9edf82da6032c4",
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"setting" : {
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"urlCheck" : false
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},
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"usingComponents" : true
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},
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"mp-alipay" : {
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"usingComponents" : true
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},
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"mp-baidu" : {
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"usingComponents" : true
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},
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"mp-toutiao" : {
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"usingComponents" : true
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},
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"uniStatistics" : {
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"enable" : false
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},
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"vueVersion" : "3"
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}
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28
pages.json
28
pages.json
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{
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"pages": [ //pages数组中第一项表示应用启动页,参考:https://uniapp.dcloud.io/collocation/pages
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{
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"path": "pages/index/index_step4",
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"style": {
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"navigationBarTitleText": "step"
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}
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},{
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"path": "pages/index/step2",
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"style": {
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"navigationBarTitleText": "fu"
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}
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},{
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"path": "pages/index/index",
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"style": {
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"navigationBarTitleText": "uni-app"
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}
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}
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],
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"globalStyle": {
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"navigationBarTextStyle": "black",
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"navigationBarTitleText": "uni-app",
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"navigationBarBackgroundColor": "#F8F8F8",
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"backgroundColor": "#F8F8F8"
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},
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"uniIdRouter": {}
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}
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BIN
pages/index/.DS_Store
vendored
BIN
pages/index/.DS_Store
vendored
Binary file not shown.
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<template>
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<view>
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<!-- 定义canvas画布 // 设置canvas大小为200x200像素 -->
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<!-- // @touchstart="handleCanvasTouch" -->
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<canvas @touchstart="handleTouchStart" @touchmove="handleTouchMove" @touchend="handleTouchEnd" :style="{
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width: 1000 + 'px',
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height: 800 + 'px',
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transform: `translate(${offsetX}px, ${offsetY}px) scale(${scale})`
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}" canvas-id="canvas" id="canvas"></canvas>
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<!-- style="border: 1px solid red;height: 600px;width: 100vw;" -->
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<image src="https://assets.sx25.troyrc.com/sx25/images/events/XBDT.jpg"></image>
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<!-- 添加一个按钮,用于触发绘图 -->
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<button @click="handleDraw">点击绘制圆形</button>
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</view>
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</template>
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<script setup>
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import {
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ref,
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onMounted,
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getCurrentInstance
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} from 'vue'
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import {
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onReady
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} from '@dcloudio/uni-app'
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const canvasWidth = ref(375) // 动态设置Canvas宽度
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const canvasHeight = ref(400) // 动态设置Canvas高度
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const instance = getCurrentInstance()
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const scale = ref(1)
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const offsetX = ref(0)
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const offsetY = ref(0)
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const lastDistance = ref(-1)
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const startX = ref(0)
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const startY = ref(0)
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const isDragging = ref(false)
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const imgUrl = ref('https://assets.sx25.troyrc.com/sx25/images/events/XBDT.jpg'); // 修改为ref
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// 定义图形数组
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const blocks = ref([{
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points: [{
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x: 50,
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y: 50
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}, // 左下角点
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{
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x: 150,
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y: 50
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}, // 右下角点
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{
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x: 200,
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y: 100
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}, // 右上角点
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{
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x: 100,
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y: 100
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}, // 左上角点
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],
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message: '点击了四边形',
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type: 'quadrilateral'
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}]);
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async function draw() {
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const ctx = uni.createCanvasContext('canvas', instance) // 创建canvas绘图上下文
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ctx.scale(scale.value, scale.value);
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const res = await uni.getImageInfo({
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src: imgUrl.value,
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})
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ctx.drawImage(res.path, 0, 0);
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// 绘制每个图形
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blocks.value.forEach((block) => {
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ctx.beginPath();
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ctx.fillStyle = block.color;
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switch (block.type) {
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case 'quadrilateral': // 四边形
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ctx.moveTo(block.points[0].x, block.points[0].y);
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for (let i = 1; i < block.points.length; i++) {
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ctx.lineTo(block.points[i].x, block.points[i].y);
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}
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ctx.closePath();
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break;
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}
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ctx.stroke(); // 绘制边框
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});
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// ctx.beginPath();
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// ctx.moveTo(50, 50); // 左下角点
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// ctx.lineTo(150, 50); // 右下角点
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// ctx.lineTo(200, 100); // 右上角点
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// ctx.lineTo(100, 100); // 左上角点
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// ctx.closePath(); // 闭合路径
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// ctx.stroke(); // 绘制边框
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// 先不删
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// let xoffset = 0, yoffset = 0, flag = false;
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// polygonList.forEach((level, index) => {
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// // console.log('level',level)
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// ctx.moveTo(level.polygon[0] + xoffset, level.polygon[0] + yoffset)
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// level.polygon.forEach((level2,level2Index)=>{
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// ctx.beginPath()
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// if(level2Index != level.polygon.length ){
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// ctx.lineTo(level2 + xoffset, level.polygon[level2Index+1])
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// console.log(level2 + xoffset, level.polygon[level2Index+1])
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// }else{
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// ctx.lineTo(level2 + xoffset, level.polygon[0])
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// console.log(level2 + xoffset, level.polygon[0])
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// }
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// ctx.closePath()
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// })
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// if(polygonList.length == index){
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// flag = true
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// }
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// })
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ctx.draw()
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}
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// 处理canvas触摸事件
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function handleCanvasTouch(event) {
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// 获取触摸点的坐标
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const x = event.touches[0].x;
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const y = event.touches[0].y;
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console.log(x, y, '12');
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}
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// 触摸开始
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const handleTouchStart = (e) => {
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const x = e.touches[0].x;
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const y = e.touches[0].y;
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// 判断点击位置
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blocks.value.forEach((block) => {
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if (isPointInQuadrilateral(x, y, block.points)) {
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uni.showModal({
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title: '提示',
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content: block.message,
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showCancel: true, // 显示取消按钮
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success: (res) => {
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if (res.confirm) {
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console.log('用户点击了“确定”按钮');
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} else if (res.cancel) {
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console.log('用户点击了“取消”按钮');
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}
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},
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});
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}
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});
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if (e.touches.length === 1) {
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// 单指拖动
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startX.value = e.touches[0].clientX - offsetX.value
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startY.value = e.touches[0].clientY - offsetY.value
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isDragging.value = true
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} else if (e.touches.length === 2) {
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// 双指缩放
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// const x1 = e.touches[0].clientX
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// const y1 = e.touches[0].clientY
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// const x2 = e.touches[1].clientX
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// const y2 = e.touches[1].clientY
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// lastDistance.value = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))
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// 双指缩放逻辑...
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const x1 = e.touches[0].clientX,
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y1 = e.touches[0].clientY;
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const x2 = e.touches[1].clientX,
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y2 = e.touches[1].clientY;
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const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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if (lastDistance.value > 0) {
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||||
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scale.value = Math.min(Math.max(scale.value * (distance / lastDistance.value), 0.5), 4);
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draw(); // 重新绘制Canvas内容
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||||
}
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||||
}
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||||
}
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||||
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// 触摸移动
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const handleTouchMove = (e) => {
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console.log('handleTouchMove')
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if (e.touches.length === 1 && isDragging.value) {
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||||
// 单指移动
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const currentX = e.touches[0].clientX - startX.value
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const currentY = e.touches[0].clientY - startY.value
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offsetX.value = currentX
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offsetY.value = currentY
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||||
} else if (e.touches.length === 2) {
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||||
// 双指缩放
|
||||
const x1 = e.touches[0].clientX
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const y1 = e.touches[0].clientY
|
||||
const x2 = e.touches[1].clientX
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||||
const y2 = e.touches[1].clientY
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||||
const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))
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||||
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if (lastDistance.value > 0) {
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||||
const newScale = scale.value * (distance / lastDistance.value)
|
||||
scale.value = Math.min(Math.max(newScale, 0.5), 4) // 限制缩放范围
|
||||
}
|
||||
lastDistance.value = distance
|
||||
}
|
||||
}
|
||||
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||||
// 触摸结束
|
||||
const handleTouchEnd = () => {
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||||
console.log('handleTouchEnd')
|
||||
lastDistance.value = -1
|
||||
isDragging.value = false
|
||||
}
|
||||
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||||
// 按钮点击事件处理函数
|
||||
const handleDraw = () => {
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||||
draw(); // 调用绘图函数
|
||||
}
|
||||
|
||||
// onMounted(() => {
|
||||
// setInterval(()=>{
|
||||
// draw()
|
||||
// },300)
|
||||
// // 确保在组件挂载后可以获取到Canvas元素
|
||||
// })
|
||||
onReady(() => {
|
||||
console.log('onReadyonReady');
|
||||
uni.downloadFile({
|
||||
url: imgUrl.value,
|
||||
success: function(sres) {
|
||||
console.log(sres, 'sres');
|
||||
imgUrl.value = sres.tempFilePath || sres.path
|
||||
draw()
|
||||
},
|
||||
fail: function(fres) {
|
||||
console.log('fres', fres)
|
||||
}
|
||||
})
|
||||
})
|
||||
// 判断点是否在四边形内
|
||||
function isPointInQuadrilateral(px, py, points) {
|
||||
let inside = false;
|
||||
const n = points.length;
|
||||
let p1 = points[0];
|
||||
for (let i = 1; i <= n; i++) {
|
||||
let p2 = points[i % n];
|
||||
if (py > Math.min(p1.y, p2.y) && py <= Math.max(p1.y, p2.y) && px <= Math.max(p1.x, p2.x)) {
|
||||
if (p1.y !== p2.y) {
|
||||
let xinters = (py - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x;
|
||||
if (p1.x === p2.x || px <= xinters) {
|
||||
inside = !inside;
|
||||
}
|
||||
}
|
||||
}
|
||||
p1 = p2;
|
||||
}
|
||||
return inside;
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
button {
|
||||
margin-top: 10px;
|
||||
}
|
||||
</style>
|
@ -1,13 +0,0 @@
|
||||
uni.addInterceptor({
|
||||
returnValue (res) {
|
||||
if (!(!!res && (typeof res === "object" || typeof res === "function") && typeof res.then === "function")) {
|
||||
return res;
|
||||
}
|
||||
return new Promise((resolve, reject) => {
|
||||
res.then((res) => {
|
||||
if (!res) return resolve(res)
|
||||
return res[0] ? reject(res[0]) : resolve(res[1])
|
||||
});
|
||||
});
|
||||
},
|
||||
});
|
76
uni.scss
76
uni.scss
@ -1,76 +0,0 @@
|
||||
/**
|
||||
* 这里是uni-app内置的常用样式变量
|
||||
*
|
||||
* uni-app 官方扩展插件及插件市场(https://ext.dcloud.net.cn)上很多三方插件均使用了这些样式变量
|
||||
* 如果你是插件开发者,建议你使用scss预处理,并在插件代码中直接使用这些变量(无需 import 这个文件),方便用户通过搭积木的方式开发整体风格一致的App
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* 如果你是App开发者(插件使用者),你可以通过修改这些变量来定制自己的插件主题,实现自定义主题功能
|
||||
*
|
||||
* 如果你的项目同样使用了scss预处理,你也可以直接在你的 scss 代码中使用如下变量,同时无需 import 这个文件
|
||||
*/
|
||||
|
||||
/* 颜色变量 */
|
||||
|
||||
/* 行为相关颜色 */
|
||||
$uni-color-primary: #007aff;
|
||||
$uni-color-success: #4cd964;
|
||||
$uni-color-warning: #f0ad4e;
|
||||
$uni-color-error: #dd524d;
|
||||
|
||||
/* 文字基本颜色 */
|
||||
$uni-text-color:#333;//基本色
|
||||
$uni-text-color-inverse:#fff;//反色
|
||||
$uni-text-color-grey:#999;//辅助灰色,如加载更多的提示信息
|
||||
$uni-text-color-placeholder: #808080;
|
||||
$uni-text-color-disable:#c0c0c0;
|
||||
|
||||
/* 背景颜色 */
|
||||
$uni-bg-color:#ffffff;
|
||||
$uni-bg-color-grey:#f8f8f8;
|
||||
$uni-bg-color-hover:#f1f1f1;//点击状态颜色
|
||||
$uni-bg-color-mask:rgba(0, 0, 0, 0.4);//遮罩颜色
|
||||
|
||||
/* 边框颜色 */
|
||||
$uni-border-color:#c8c7cc;
|
||||
|
||||
/* 尺寸变量 */
|
||||
|
||||
/* 文字尺寸 */
|
||||
$uni-font-size-sm:12px;
|
||||
$uni-font-size-base:14px;
|
||||
$uni-font-size-lg:16px;
|
||||
|
||||
/* 图片尺寸 */
|
||||
$uni-img-size-sm:20px;
|
||||
$uni-img-size-base:26px;
|
||||
$uni-img-size-lg:40px;
|
||||
|
||||
/* Border Radius */
|
||||
$uni-border-radius-sm: 2px;
|
||||
$uni-border-radius-base: 3px;
|
||||
$uni-border-radius-lg: 6px;
|
||||
$uni-border-radius-circle: 50%;
|
||||
|
||||
/* 水平间距 */
|
||||
$uni-spacing-row-sm: 5px;
|
||||
$uni-spacing-row-base: 10px;
|
||||
$uni-spacing-row-lg: 15px;
|
||||
|
||||
/* 垂直间距 */
|
||||
$uni-spacing-col-sm: 4px;
|
||||
$uni-spacing-col-base: 8px;
|
||||
$uni-spacing-col-lg: 12px;
|
||||
|
||||
/* 透明度 */
|
||||
$uni-opacity-disabled: 0.3; // 组件禁用态的透明度
|
||||
|
||||
/* 文章场景相关 */
|
||||
$uni-color-title: #2C405A; // 文章标题颜色
|
||||
$uni-font-size-title:20px;
|
||||
$uni-color-subtitle: #555555; // 二级标题颜色
|
||||
$uni-font-size-subtitle:26px;
|
||||
$uni-color-paragraph: #3F536E; // 文章段落颜色
|
||||
$uni-font-size-paragraph:15px;
|
Loading…
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Reference in New Issue
Block a user