canvas/pages/index/gesture-handler.js

191 lines
5.4 KiB
JavaScript

import AnyTouch from 'any-touch'
class GestureHandler {
constructor(context, transformMatrix, { container }) {
this.transformMatrix = transformMatrix;
this.containerRect = container;
// 小程序环境兼容处理
const atOptions = {
getPoint: touch => ({
x: touch.clientX - this.containerRect.left,
y: touch.clientY - this.containerRect.top
}),
preventDefault: false
};
// 小程序特化处理 - 跳过DOM相关操作
if (typeof window === 'undefined' || typeof HTMLElement === 'undefined') {
// 小程序环境下不需要设置DOM属性
atOptions._element = {
style: {},
addEventListener: () => {},
removeEventListener: () => {}
};
}
try {
this.at = new AnyTouch(atOptions);
} catch (e) {
console.error('AnyTouch初始化失败:', e);
// 降级方案:在小程序环境实现基本手势
this.handleGesture = this.createSimpleGestureHandler();
}
if (this.at) {
this.setupGestures();
console.log('AnyTouch手势处理器已初始化');
} else {
console.warn('使用简化手势处理器');
}
}
// 创建小程序专用的简化手势处理器
createSimpleGestureHandler() {
return {
run: (event) => {
// 小程序环境下的基本手势实现
const touches = event.touches || [];
if (touches.length === 1) {
// 单指移动
this.handlePan(touches[0]);
} else if (touches.length > 1) {
// 双指缩放
this.handlePinch(touches);
}
}
};
}
setupGestures() {
// 平移手势 - 修复版本
this.at.on('pan', (event) => {
if (event.type === 'panstart') {
console.log('panstart', event);
}
else if (event.type === 'panmove') {
// 关键修复:基于当前缩放比例修正移动量
const currentScale = Math.sqrt(
this.transformMatrix.a * this.transformMatrix.a +
this.transformMatrix.b * this.transformMatrix.b
);
// 逆缩放移动量
const dx = event.deltaX / currentScale;
const dy = event.deltaY / currentScale;
console.log(`平移: deltaX=${event.deltaX}, deltaY=${event.deltaY} | 修正后: dx=${dx}, dy=${dy}`);
this.transformMatrix.translate(dx, dy);
}
});
// 缩放手势 - 修复版本
this.at.on('pinch', (event) => {
if (event.type === 'pinchstart') {
this.lastScale = 1;
}
else if (event.type === 'pinchmove') {
// 计算缩放变化量
const scaleChange = event.scale / this.lastScale;
this.lastScale = event.scale;
// 使用两指中心点
const centerX = event.center.x;
const centerY = event.center.y;
console.log(`缩放: scale=${event.scale} | 变化=${scaleChange} | 中心点: (${centerX}, ${centerY})`);
// 应用缩放
this.transformMatrix.scale(scaleChange, scaleChange, centerX, centerY);
}
});
// 点击手势
this.at.on('tap', (event) => {
console.log('点击事件', event);
});
// 长按手势
this.at.on('press', (event) => {
console.log('长按事件', event);
});
}
catchEvent(event) {
try {
if (this.at) {
this.at.run(event);
} else if (this.handleGesture) {
this.handleGesture.run(event);
}
} catch (e) {
console.error('手势处理错误:', e);
// 降级处理
const touches = event.touches || [];
if (touches.length > 0) {
this.handlePan(touches[0]);
}
}
}
// 基础平移手势处理
handlePan(touch) {
if (this.lastPoint) {
const dx = touch.clientX - this.lastPoint.x;
const dy = touch.clientY - this.lastPoint.y;
// 根据当前缩放比例修正移动量
const currentScale = Math.sqrt(
this.transformMatrix.a * this.transformMatrix.a +
this.transformMatrix.b * this.transformMatrix.b
);
const correctedDx = dx / currentScale;
const correctedDy = dy / currentScale;
this.transformMatrix.translate(correctedDx, correctedDy);
}
this.lastPoint = {x: touch.clientX, y: touch.clientY};
}
// 基础缩放手势处理
handlePinch(touches) {
const point1 = touches[0];
const point2 = touches[1];
if (this.lastPoints) {
// 计算当前距离
const currentDistance = Math.sqrt(
Math.pow(point2.clientX - point1.clientX, 2) +
Math.pow(point2.clientY - point1.clientY, 2)
);
// 上次距离
const prevDistance = Math.sqrt(
Math.pow(this.lastPoints[1].x - this.lastPoints[0].x, 2) +
Math.pow(this.lastPoints[1].y - this.lastPoints[0].y, 2)
);
// 缩放比例
if (prevDistance > 0) {
const scaleChange = currentDistance / prevDistance;
// 计算中心点
const centerX = (point1.clientX + point2.clientX) / 2 - this.containerRect.left;
const centerY = (point1.clientY + point2.clientY) / 2 - this.containerRect.top;
this.transformMatrix.scale(scaleChange, scaleChange, centerX, centerY);
}
}
this.lastPoints = [
{x: point1.clientX, y: point1.clientY},
{x: point2.clientX, y: point2.clientY}
];
}
}
export default GestureHandler;