canvas/pages/index/gesture-handler.js
2025-08-21 09:11:09 +08:00

264 lines
7.6 KiB
JavaScript

class GestureHandler {
constructor(context, transformMatrix, { container }) {
this.transformMatrix = transformMatrix;
this.containerRect = container;
this.panThreshold = 5;
this.panStarted = false;
// 保存父组件上下文
this.context = context;
// 判断是否是小程序环境
this.isMiniProgram = typeof wx !== 'undefined' || typeof uni !== 'undefined';
// 小程序环境下直接使用降级方案
if (this.isMiniProgram) {
console.log('小程序环境,使用降级手势处理器');
this.catchEvent = this.createSimpleGestureHandler();
return;
}
// 非小程序环境尝试使用AnyTouch
try {
const atOptions = {
getPoint: touch => ({
x: touch.clientX - this.containerRect.left,
y: touch.clientY - this.containerRect.top
}),
preventDefault: false
};
// 提供兼容小程序的虚拟元素
atOptions.element = {
style: {},
addEventListener: () => {},
removeEventListener: () => {},
ownerDocument: {
documentElement: {
style: {}
}
}
};
// 动态导入AnyTouch避免小程序环境问题
import('any-touch').then(AnyTouch => {
this.at = new AnyTouch.default(atOptions);
this.setupGestures();
console.log('AnyTouch手势处理器已初始化');
}).catch(e => {
console.error('AnyTouch加载失败:', e);
this.catchEvent = this.createSimpleGestureHandler();
});
} catch (e) {
console.error('AnyTouch初始化失败:', e);
this.catchEvent = this.createSimpleGestureHandler();
}
}
createSimpleGestureHandler() {
let isClick = true;
let startPoint = null;
let startTime = null;
let lastPoint = null;
return (event) => {
// 移除了视图判断
const touches = event.touches || [];
if (touches.length === 1) {
const getPoint = (t) => ({
x: t.x || (t.clientX - this.containerRect.left),
y: t.y || (t.clientY - this.containerRect.top)
});
const currentPoint = getPoint(touches[0]);
if (!startPoint) {
startPoint = currentPoint;
startTime = Date.now();
}
const dx = currentPoint.x - startPoint.x;
const dy = currentPoint.y - startPoint.y;
const distance = Math.sqrt(dx * dx + dy * dy);
// 区分点击和拖拽
if (isClick && distance < 5 && Date.now() - startTime < 200) {
return;
}
isClick = false;
if (lastPoint) {
const moveDx = currentPoint.x - lastPoint.x;
const moveDy = currentPoint.y - lastPoint.y;
this.transformMatrix.tx += moveDx;
this.transformMatrix.ty += moveDy;
}
lastPoint = currentPoint;
} else if (touches.length > 1) {
this._handlePinch(touches);
}
// 重置状态
if (event.type === 'touchend' || event.type === 'touchcancel') {
isClick = true;
startPoint = null;
startTime = null;
lastPoint = null;
}
};
}
setupGestures() {
// 平移手势
this.at.on('pan', (event) => {
if (event.type === 'panstart') {
this.panStarted = false;
}
else if (event.type === 'panmove') {
console.log('移动')
const distance = Math.sqrt(event.deltaX**2 + event.deltaY**2);
if (!this.panStarted && distance < this.panThreshold) return;
if (!this.panStarted) {
this.panStarted = true;
}
const currentScale = Math.sqrt(
this.transformMatrix.a * this.transformMatrix.a +
this.transformMatrix.b * this.transformMatrix.b
);
const dx = event.deltaX / currentScale;
const dy = event.deltaY / currentScale;
this.transformMatrix.translate(dx, dy);
} else if (event.type === 'panend') {
this.panStarted = false;
}
});
// 缩放手势
this.at.on('pinch', (event) => {
if (event.type === 'pinchstart') {
this.lastScale = 1;
}
else if (event.type === 'pinchmove') {
const scaleChange = event.scale / this.lastScale;
this.lastScale = event.scale;
const centerX = event.center.x;
const centerY = event.center.y;
this.transformMatrix.scale(scaleChange, scaleChange, centerX, centerY);
}
});
}
// 公共接口
catchEvent(event) {
// 当触摸点数量变化时终止当前手势
if (this.lastTouchCount !== event.touches.length) {
this.panStarted = false;
this.lastPoints = null;
}
this.lastTouchCount = event.touches.length;
try {
if (this.at) {
this.at.run(event);
} else if (this.catchEvent) {
this.catchEvent(event);
}
} catch (e) {
console.error('手势处理错误:', e);
}
}
// 基础平移手势处理
_handlePan(touch) {
const getPoint = (t) => ({
x: t.x || (t.clientX - this.containerRect.left),
y: t.y || (t.clientY - this.containerRect.top)
});
const currentPoint = getPoint(touch);
if (this.lastPoint) {
const dx = currentPoint.x - this.lastPoint.x;
const dy = currentPoint.y - this.lastPoint.y;
this.transformMatrix.tx += dx;
this.transformMatrix.ty += dy;
}
this.lastPoint = currentPoint;
}
// 基础缩放手势处理
// _handlePinch(touches) {
// const point1 = touches[0];
// const point2 = touches[1];
// const getPoint = (touch) => ({
// x: touch.x || (touch.clientX - this.containerRect.left),
// y: touch.y || (t.clientY - this.containerRect.top)
// });
// const currentPoints = [getPoint(point1), getPoint(point2)];
// if (this.lastPoints) {
// const currentDistance = Math.sqrt(
// Math.pow(currentPoints[1].x - currentPoints[0].x, 2) +
// Math.pow(currentPoints[1].y - currentPoints[0].y, 2)
// );
// const prevDistance = Math.sqrt(
// Math.pow(this.lastPoints[1].x - this.lastPoints[0].x, 2) +
// Math.pow(this.lastPoints[1].y - this.lastPoints[0].y, 2)
// );
// if (prevDistance > 0 && currentDistance > 0) {
// const scaleChange = currentDistance / prevDistance;
// const centerX = (currentPoints[0].x + currentPoints[1].x) / 2;
// const centerY = (currentPoints[0].y + currentPoints[1].y) / 2;
// this.transformMatrix.scale(scaleChange, scaleChange, centerX, centerY);
// }
// }
// this.lastPoints = currentPoints;
// }
_handlePinch(touches) {
if (touches.length < 2) return;
// 获取当前两点位置
const currentDistance = this.calculateDistance(touches);
if (this.lastPinchDistance && currentDistance) {
const scaleChange = currentDistance / this.lastPinchDistance;
// 计算中心点
const centerX = (touches[0].clientX + touches[1].clientX) / 2;
const centerY = (touches[0].clientY + touches[1].clientY) / 2;
// 应用缩放
this.transformMatrix.scale(scaleChange, scaleChange, centerX, centerY);
}
this.lastPinchDistance = currentDistance;
}
calculateDistance(touches) {
const dx = touches[0].clientX - touches[1].clientX;
const dy = touches[0].clientY - touches[1].clientY;
return Math.sqrt(dx * dx + dy * dy);
}
}
export default GestureHandler;